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# VaultN and Paysafe let game retailers pay publishers at the moment of sale
- URL: https://www.embeddedfinancereview.com/vaultn-and-paysafe-let-game-retailers-pay-publishers-at-the-moment-of-sale/
- Published: 2026-09-30T11:17:16.000Z
- Updated: 2026-09-30T11:17:16.000Z
- Description: VaultN and Paysafe let game retailers pay publishers at the moment of sale, not weeks later by invoice. Take-Two is among the first publishers.
- Author: Lars Markull
- Tags: News, Europe, Global, Embedded Payments, Gaming, Embedder, Enabler, VaultN, Paysafe

VaultN and Paysafe have launched VaultN Payments & Wallet, a multicurrency B2B wallet inside VaultN's game distribution platform. VaultN, based in Amsterdam, connects game publishers with the retailers and distributors that sell their digital games. The wallet lets retailers pay publishers at the moment a key is sold, replacing the old flow where payment could take weeks. The launch was announced on 10 September 2026 and Take-Two Interactive is among the first major publishers on it. Skrill Business, Paysafe's payments platform, provides the regulated layer, which the release says is licensed across the EU/EEA, the UK and the United States.

### How VaultN Payments & Wallet works

Let's use a hypothetical example to explain how this works: Fanatical, an online retailer of digital games, wants to start selling NBA 2K, published by Take-Two. Each gamer who buys it gets a digital key to activate the game on their device. Fanatical does not pay Take-Two for the keys it receives but for every key it sells, and VaultN says keys are issued on demand, only when a sale to a gamer meets the publisher's requirements. In the old world, Take-Two would send Fanatical an invoice based on the sales reports and then wait for the money. With reconciliation added on top and, in VaultN's words, sometimes weeks of waiting after the deal has closed.

Now the payment for each key runs through the wallet at the moment the key is sold. VaultN says settlement is part of the same transaction record that tracks the key, so the money moves when the sale does. Take-Two receives the funds in the wallet and can hold them there, in several currencies, or move them on.

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### Games companies are moving into embedded finance

Gaming seems to be going through an embedded finance shift. Just a few weeks ago, I wrote about [ZBD](https://www.embeddedfinancereview.com/zbd-launches-a-full-embedded-finance-stack-for-game-studios/), a payments company for the gaming industry that offers embedded banking and payment products for game studios to add money flow between game publishers and gamers.

The challenge for both is global reach. Games are sold everywhere, but licences are regional. ZBD holds an e-money licence in the Netherlands and money transmitter licences in most US states. VaultN's partner Paysafe has licences in the EU, UK and US. I would guess that covering even these markets takes heavy lifting, and it is still not global.